

Also as in Diablo, characters are basic archetypes, defined more by statistics than by personal history or cultural background. Perhaps these should be considered "tributes." Magic items are noted by their blue text, and have names like "Amulet of the Badger" or "Blade of the Fox." Other elements, from the paper doll inventory window to the "red equals health, blue equals mana" scheme, are instantly familiar. Beyond the general style of play, the title recycles numerous specifics from Diablo and Diablo II. And yes, they stole that from Diablo.Īctually, Dungeon Siege seems admirably shameless about its inspiration. The draw of each new encounter is not in the positioning or plot advancement, but in the thrilling combat action itself. The game is focused on chaotic, real-time battle instead of careful, incremental planning. Dungeon Siege is not laid out for that kind of tactical organization. Dungeon Siege features sophisticated party-management tools and the game can be paused at any point, but the way that it plays is only superficially similar to most other party-oriented combat adventures, such as the Baldur's Gate titles. Through an empowering interface, the single player directs a party of up to eight adventurers as they cleanse the monster-infested Kingdom of Ehb. As they begin to feel the groove of the gameplay, players will cry out, "They stole this from Diablo!" Chances are they'll keep playing, though, and soon will also be asking, "Why didn't anyone think of doing it like this before?" Rewards come in the form of random loot that spills to the ground in a good fight. Uncomplicated quests are light on puzzles and heavy on enemies. Above all else, Dungeon Siege is simply about killing all the monsters you can find and taking all their treasure. Yet after a few sessions, the player realizes that the pacing of the game, and its balance of story and action, follow the down-to-business hack-and-slash formula established nearly five years earlier by Blizzard's Diablo. The world of Ehb is enormous, gorgeously detailed, and may be explored in one continuous journey with no load screens. At first, one must assume the game is about its beautiful 3D environments. Dungeon Siege offers an appealing mix of innovation and imitation.
